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Zombie night terror cheat engine table
Zombie night terror cheat engine table





zombie night terror cheat engine table

Thanks for the suggestion akuma, I had no idea about AOB until you said something about it. Pointers on scenarios like these rarely work well. Or spend an really long time never tracking a pointer that works consistently. Why dont you just do an AOB injection after the cmp edx,00.Īs the code thr is a "rolling instruction" or shared instruction. You will never find working multilevel pointer. Those were most common ending offsets for low level pointers (level 4 and 5) which stayed after second or third rescan, but disappeared after fourth. Probably you are curious how we get those 5DC, 1BC. User with nickname "Kryptos1018" rescanned it for me on his machine, boom, 16 pointers left. But it is not enough, I wanted more stable pointers. Then after about six rescans (map changing, creating new character, Windows rebooting, etc) about 83 pointers left. Also give your exact game version.įor example, for "Borderlands 2" game, I did pointerscanning (reply to user "Match") with max level 7, ending offsets 5DC (one before last), 1BC (last one) and "first element of pointer must point to module" checked. try sharing PTR files (compressed with winrar or 7zip) here on CE forum, send to any file sharing service, then give the link. "max level" - also, there's no perfect value, try with level 3, then 4, then five (do not recommend level bigger than 7)ĭo "smart" pointer re-scans. "maximum offset value" - there's no perfect value, sometimes 2047 is enough, I do not recommend value bigger than 8191 (I sometimes use bigger offset, but only when I have base address) "pointer must end with specific offset" and use C as ending (last) offset.īecause opcode you found has and we see ESI value (it is 0000000A ), you can try this ending offset too: 34 (which is A*4+C) "first element of pointer must point to module"







Zombie night terror cheat engine table